Tuesday, April 26, 2011

Gods Eater Burst - Aragamis

Ok, without further ado, here's aragami list and parts that can be destroyed. DLC excluded.

-From Japanese Wiki-

Format : (Name) - (Weakness) - (Breakable parts)

Ogretail

Ogretail - Fire, Ice, Spark - None
Fallen Ogretail - Fire - None
Vajratail (Fire) - Ice - None
Vajratail (Spark) - Divine - None

Zygote

Zygote - Fire, Ice, Spark - None
Fallen Zygote (Fire) - Ice, Spark - None
Fallen Zygote (Spark) - Ice- None
Fallen Zygote (Ice) - Fire - None

Cocoon Maiden

Cocoon Maiden - Fire, Ice, Spark - None
Fallen Cocoon Maiden (Fire) - Ice, Spark - None
Fallen Cocoon Maiden (Spark) - Ice - None
Fallen Cocoon Maiden (Ice) - Fire - None

Kongou

Kongou - Spark > Fire - Torso, Face, Tail
Fallen Kongou - Fire - Face, Tail, Pipe
Fierce Kongou - Divine - Arms, Back, Plume

Gboro-gboro

Gboro-gboro - Spark > Fire - Torso, Fang, Back Fin
Fallen Gboro-gboro (Fire) - Ice - Cannon, Back Fin, Tail Fin
Fallen Gboro-gboro (Ice) - Fire - Cannon, Back Fin, Tail Fin
Golden Gboro-gboro - Fire, Ice, Spark, Divine - Cannon, Back Fin, Tail Fin

Chi-You

Chi-you - Fire, Ice - Head, Wings, Lower body
Fallen Chi-you - Fire - Head, Wings, Lower body
Sekhmet - Ice - Head, Fists, Wings

Borg Camlann

Borg Camlann - Ice, Spark - Shield, Front Legs, Tail
Fallen Borg Camlann (Fire) - Ice - Shield, Tail, Needle
Fallen Borg Camlann (Spark) - Fire > Divine - Shield, Tail, Needle

Quadriga

Quadriga - Ice, Divine - Front Armor, Missile Pods, Exhaust
Fallen Quadriga - Fire - Front Armor, Missile Pods, Back Legs
Tezcatlipoca - Divine - Front Armor, Missile Pods, Head

Vajra

Vajra - Divine > Fire, Ice - Front Legs, Head, Tail
Prithvi Mata - Fire > Divine - Torso, Head, Shoulder
Dyaus Pita - Divine - Front Legs, Head, Cape

Sariel

Sariel - Fire, Ice, Spark - Head, Legs, Skirt
Fallen Sariel - Fire, Ice, Spark, (Poison) - Head, Legs, Skirt
Aether - Divine - Head, Tail, Skirt

Ouroboros

Ouroboros - Divine > Fire, Ice - Eyes, Horns, Legs
Fallen Ouroboros - Divine - Eyes, Horns, Spine

ArdaNova

ArdaNova (Female) - Fire, Ice, Spark, Divine - Halo, Hair, Leg Armor
ArdaNove (Male) - None - None
Fallen ArdaNova (Female) - Fire, Ice, Spark, Divine - Halo, Hair, Leg Armor
Fallen ArdaNove (Male) - None - None

Hannibal

Hannibal - Ice, Spark - Head, Scale, Arm
Corrosive Hannibal - Ice, Spark, Divine - Head, Scale, Arm

Deusphage

Susanoo - Divine - Mouth, God Arc, Blade
Amaterasu - Spark - Goddess Statue, Horns, Tentacle
Tsukuyomi - Spark > Divine - Halo, Hair, Arm Armor
Hera - Ice - Head, Fists, Wings
Poseidon - Divine - Front Armor, Missile Pods, Head
Zeus - Divine - Head, Skirt, Legs

Gods Eater Burst - IOD and HDH

IOD and HDH are concepts, which were used in bullet-editing.

IOD stands for Internal-Organ-Destruction, while HDH stands for Head-Direct-Hit.

IOD's basic concept is to destroy the aimed part of enemy.
IOD's basic recipe :

1 XS - Shot : long range bullet
2 |---> M - Orb : sticky, short duration bullet [On impact of 1]
3 |---> (spam your bullets here). [Same time as 2]
4 |---> (spam your bullets here). [When 2 disappears]
5 |---> (spam your bullets here). [0.2 sec after 2]
6 |---> (spam your bullets here). [0.5 sec after 2]
7 |---> (spam your bullets here). [1 sec after 2]
8 |---> (spam your bullets here). [2 sec after 2]

The "(spam your bullets here)" should be replaced by your desired bullet for maximum damage and OP efficiency.
If you're using sniper, use lasers; assault, shots; blaster w/- higher crushing multiplier, bombs' blaster w/- higher elemental multiplier, radials.
*) Please note that if you use the bombs and/or radials, you cannot use the current no. 2 bullet, and you have to change it into "M - Control : bullet with short duration". This will make the bullet doesn't stick to the enemy as a result.


HDH's basic concept is to shot a dummy-shot directly upwards, and then followed by a bullet targeting the enemy which came from the sky. The rest is the "destruction" part.
HDH's basic recipe :

1 XS - Deco-Shot : Short range bullet [90 degrees upwards]
2 |---> M - Control : short duration, faces enemy [When 1 disappears, 120 degrees downwards]
3 |---> S - Shot : omni homing bullet [Same time as 2, 45 degrees downwards]
4 |---> M-Orb:sticky,short duration[On impact of 3]
5 |---> (spam) [Same time as 4]
6 |---> (spam) [0.2 sec after 4]
7 |---> (spam) [0.5 sec after 4]
8 |---> (spam) [1 sec after 4]

Same as IOD, the "(spam)" should be replaced by your desired bullet for maximum damage and OP efficiency.
If you're using sniper, use lasers; assault, shots; blaster w/- higher crushing multiplier, bombs' blaster w/- higher elemental multiplier, radials.
*) Please note that if you use the bombs and/or radials, you cannot use the current no. 4 bullet, and you have to change it into "M - Control : bullet with short duration". This will make the bullet doesn't stick to the enemy as a result.

Gods Eater Burst - Bullets

Before we continue, I shall note that I will not explain about bullet crafting.Instead, I'll just give the very basic of basics about bullets.

    There're 4 types of bullets :
  1. Shots
  2. Lasers
  3. Bombs
  4. Radials

Shots and Lasers gave piercing damage, Bombs and Radials gave crushing damage.

Shots have 3:2 rate of pierce : element.This means, from 100% damage (before multiplied), the piercing damage will be 60% of the base damage, and the shot's element will be 40% of the base damage.Our basic blaze S shot's base damage is 50.So, its base piercing damage is 30, and its base elemental damage is 20.If, we have another gun, for example, falcon (pierce, crush, freeze, spark x1.00; blaze, divine x0.50), and we fire a blaze-element S shot, its damage will be :
pierce (30) x 1.00 = 30
blaze (20) x 0.50 = 10
total damage = 40.

Lasers have 2:3 rate of piercing:element.
This means 40% Piercing, 60% Element from base damage.
For example, we use the same gun as above (falcon), and we fire blaze-element S laser:
pierce (20) x 1.00 = 20
blaze (30) x 0.50 = 15
total damage = 35

Bombs are similar to shots, they have 3:2 rate of crushing:element.

And Radials are similar to lasers, they have 2:3 rate of crushing:element.

The conclusion : Pay attention to your bullets!
For shots, the priority is piercing multiplier!
For bombs, the priority is crushing multiplier!
For lasers and radials, the priority is elemental multiplier!


Bullets' base damage:
XS-sized : All-element = 25 damage.
S-sized : All-element = 50 damage, Debuff = 20 damage.
M-sized : All-element = 90 damage, Debuff = 40 damage.
L-sized : All-element = 120 damage.
*) Debuff doesn't have elemental property, thus only deals piercing damage.

Please note that Deco-bullets doesn't deal any damage, but have the cheapest OP cost.
Another note is if a target being hit by two or more bullets in the same time, the second, the third, and the following bullets will have a penalty of damage reduction.

8 bullets hit a target in the same time.
1st bullet 100% damage.
2nd bullet 90% damage.
3rd bullet 40% damage.
4th bullet 17.5% damage.
5th bullet 7.5% damage.
6th bullet 3.75% damage.
7th bullet 1.25% damage.
8th bullet... 0% damage...? (8th bullet's result is 0, even if we use L-sized bullet)

*) If you asked me, how do I know this, the answer is : I cheated (notice the ridiculous amount of fc?) and make an all x1.00 gun, and tested the bullets.