Sunday, May 1, 2011

Gods Eater Burst - Aragamis (2)

In this post, we will talk about the -easiest- way to kill off an aragami...
* Easiest in my style, it may vary between others, so feel free to (or rather, please) comment this post.

** Another note, aragamis that will be in this post is the annoying aragamis (for me). Aragamis like Ogretail, Cocoon Maiden, Vajra, Gboro-gboro, etc. will NOT be in this post.

*** This post's purpose is "the reader will be able to kill these aragamis alone". ALONE, not PERFECT. Perfect requires a good set of skills (the character's), and your own gaming skills. Oh, and luck.

Prithvi Mata
Break her torso by attacking it with piercing attacks. Next, attack her from behind. Your attack will hit her torso or her rear legs (which will result in "great" attacks - if you use ~400 piercing swords). Her rear legs can't be broken, but if you attack her torso and her rear legs enough, she'll fall. If you do these with Chevalier Blz X with Muscle Booster and Muscle Booster II, this fight will be very easy.

Dyaus Pita
For me, the easiest way to kill it is by unbounding its front legs, since Dyaus will easily fall after its front legs are unbounded.
Since its front legs are weak against piercing-type attacks, just equip your best piercing swords, and proceed to unbound its legs.
After that, focus your attack to its legs to make it fall again. Repeat this until it dies.
Don't forget to use Muscle Booster and Muscle Booster II to make things easier.
(recommended : around "400 piercing" swords; Borg Camlann's Chevalier EX is the best).
* Use items only when you're sure that Dyaus' attacks will not hit you; Since his enraged mode (especially in diff 10+) will hit you hard, and make your healing plan backfired into suicide plan.

Amaterasu
Her goddess part's weakness is Crushing. Since its legs doesn't have a "critical" weakness (or I didn't found it), my recommendation is to use Super Hammer / X, and crush her horns and her goddess statue. Since Supper Hammers has Hold skill, it can make her unable to move for several seconds, and feel free to give your punishment during that time.
* It seems that her main weakness is "Spark" element itself, not the Sunder/Pierce/Crush.

Tsukuyomi
Use melee and unbound his Halo. All attacks should be focused there, since the part that will yield critical after being unbounded is only that part.
Tsukuyomi has more weakness to Sunder/Pierce/Crush rather than elemental attacks.
It should be noted that almost all attacks on its lower body are ineffective.

Aether
All melee attacks should be focused on its tail, with Sunder attacks being the most effective.
Aether's the type of aragami that's weak against elemental attacks rather than Sunder/Pierce/Crush, meaning ranged attacks are better than melee attacks for this one.
But, when it falls, almost all melee attacks will result in critical.

Sekhmet
Sekhmet's main weakness is Freezing attacks. Its secondary weakness is : Piercing to head and fists, and Sundering to wings and fists. When you're going to fight this one, prioritize your freezing parameter first, next is piercing or sundering. Crushing weapon is not recommended, not because it's not effective, but since sekhmet is a fast-moving and small-sized (compared to other "bosses") aragami, crushing weapons' charged attack may not hit it accurately.

-Any other request to tips for killing an aragami will be accepted-

Tuesday, April 26, 2011

Gods Eater Burst - Aragamis

Ok, without further ado, here's aragami list and parts that can be destroyed. DLC excluded.

-From Japanese Wiki-

Format : (Name) - (Weakness) - (Breakable parts)

Ogretail

Ogretail - Fire, Ice, Spark - None
Fallen Ogretail - Fire - None
Vajratail (Fire) - Ice - None
Vajratail (Spark) - Divine - None

Zygote

Zygote - Fire, Ice, Spark - None
Fallen Zygote (Fire) - Ice, Spark - None
Fallen Zygote (Spark) - Ice- None
Fallen Zygote (Ice) - Fire - None

Cocoon Maiden

Cocoon Maiden - Fire, Ice, Spark - None
Fallen Cocoon Maiden (Fire) - Ice, Spark - None
Fallen Cocoon Maiden (Spark) - Ice - None
Fallen Cocoon Maiden (Ice) - Fire - None

Kongou

Kongou - Spark > Fire - Torso, Face, Tail
Fallen Kongou - Fire - Face, Tail, Pipe
Fierce Kongou - Divine - Arms, Back, Plume

Gboro-gboro

Gboro-gboro - Spark > Fire - Torso, Fang, Back Fin
Fallen Gboro-gboro (Fire) - Ice - Cannon, Back Fin, Tail Fin
Fallen Gboro-gboro (Ice) - Fire - Cannon, Back Fin, Tail Fin
Golden Gboro-gboro - Fire, Ice, Spark, Divine - Cannon, Back Fin, Tail Fin

Chi-You

Chi-you - Fire, Ice - Head, Wings, Lower body
Fallen Chi-you - Fire - Head, Wings, Lower body
Sekhmet - Ice - Head, Fists, Wings

Borg Camlann

Borg Camlann - Ice, Spark - Shield, Front Legs, Tail
Fallen Borg Camlann (Fire) - Ice - Shield, Tail, Needle
Fallen Borg Camlann (Spark) - Fire > Divine - Shield, Tail, Needle

Quadriga

Quadriga - Ice, Divine - Front Armor, Missile Pods, Exhaust
Fallen Quadriga - Fire - Front Armor, Missile Pods, Back Legs
Tezcatlipoca - Divine - Front Armor, Missile Pods, Head

Vajra

Vajra - Divine > Fire, Ice - Front Legs, Head, Tail
Prithvi Mata - Fire > Divine - Torso, Head, Shoulder
Dyaus Pita - Divine - Front Legs, Head, Cape

Sariel

Sariel - Fire, Ice, Spark - Head, Legs, Skirt
Fallen Sariel - Fire, Ice, Spark, (Poison) - Head, Legs, Skirt
Aether - Divine - Head, Tail, Skirt

Ouroboros

Ouroboros - Divine > Fire, Ice - Eyes, Horns, Legs
Fallen Ouroboros - Divine - Eyes, Horns, Spine

ArdaNova

ArdaNova (Female) - Fire, Ice, Spark, Divine - Halo, Hair, Leg Armor
ArdaNove (Male) - None - None
Fallen ArdaNova (Female) - Fire, Ice, Spark, Divine - Halo, Hair, Leg Armor
Fallen ArdaNove (Male) - None - None

Hannibal

Hannibal - Ice, Spark - Head, Scale, Arm
Corrosive Hannibal - Ice, Spark, Divine - Head, Scale, Arm

Deusphage

Susanoo - Divine - Mouth, God Arc, Blade
Amaterasu - Spark - Goddess Statue, Horns, Tentacle
Tsukuyomi - Spark > Divine - Halo, Hair, Arm Armor
Hera - Ice - Head, Fists, Wings
Poseidon - Divine - Front Armor, Missile Pods, Head
Zeus - Divine - Head, Skirt, Legs

Gods Eater Burst - IOD and HDH

IOD and HDH are concepts, which were used in bullet-editing.

IOD stands for Internal-Organ-Destruction, while HDH stands for Head-Direct-Hit.

IOD's basic concept is to destroy the aimed part of enemy.
IOD's basic recipe :

1 XS - Shot : long range bullet
2 |---> M - Orb : sticky, short duration bullet [On impact of 1]
3 |---> (spam your bullets here). [Same time as 2]
4 |---> (spam your bullets here). [When 2 disappears]
5 |---> (spam your bullets here). [0.2 sec after 2]
6 |---> (spam your bullets here). [0.5 sec after 2]
7 |---> (spam your bullets here). [1 sec after 2]
8 |---> (spam your bullets here). [2 sec after 2]

The "(spam your bullets here)" should be replaced by your desired bullet for maximum damage and OP efficiency.
If you're using sniper, use lasers; assault, shots; blaster w/- higher crushing multiplier, bombs' blaster w/- higher elemental multiplier, radials.
*) Please note that if you use the bombs and/or radials, you cannot use the current no. 2 bullet, and you have to change it into "M - Control : bullet with short duration". This will make the bullet doesn't stick to the enemy as a result.


HDH's basic concept is to shot a dummy-shot directly upwards, and then followed by a bullet targeting the enemy which came from the sky. The rest is the "destruction" part.
HDH's basic recipe :

1 XS - Deco-Shot : Short range bullet [90 degrees upwards]
2 |---> M - Control : short duration, faces enemy [When 1 disappears, 120 degrees downwards]
3 |---> S - Shot : omni homing bullet [Same time as 2, 45 degrees downwards]
4 |---> M-Orb:sticky,short duration[On impact of 3]
5 |---> (spam) [Same time as 4]
6 |---> (spam) [0.2 sec after 4]
7 |---> (spam) [0.5 sec after 4]
8 |---> (spam) [1 sec after 4]

Same as IOD, the "(spam)" should be replaced by your desired bullet for maximum damage and OP efficiency.
If you're using sniper, use lasers; assault, shots; blaster w/- higher crushing multiplier, bombs' blaster w/- higher elemental multiplier, radials.
*) Please note that if you use the bombs and/or radials, you cannot use the current no. 4 bullet, and you have to change it into "M - Control : bullet with short duration". This will make the bullet doesn't stick to the enemy as a result.

Gods Eater Burst - Bullets

Before we continue, I shall note that I will not explain about bullet crafting.Instead, I'll just give the very basic of basics about bullets.

    There're 4 types of bullets :
  1. Shots
  2. Lasers
  3. Bombs
  4. Radials

Shots and Lasers gave piercing damage, Bombs and Radials gave crushing damage.

Shots have 3:2 rate of pierce : element.This means, from 100% damage (before multiplied), the piercing damage will be 60% of the base damage, and the shot's element will be 40% of the base damage.Our basic blaze S shot's base damage is 50.So, its base piercing damage is 30, and its base elemental damage is 20.If, we have another gun, for example, falcon (pierce, crush, freeze, spark x1.00; blaze, divine x0.50), and we fire a blaze-element S shot, its damage will be :
pierce (30) x 1.00 = 30
blaze (20) x 0.50 = 10
total damage = 40.

Lasers have 2:3 rate of piercing:element.
This means 40% Piercing, 60% Element from base damage.
For example, we use the same gun as above (falcon), and we fire blaze-element S laser:
pierce (20) x 1.00 = 20
blaze (30) x 0.50 = 15
total damage = 35

Bombs are similar to shots, they have 3:2 rate of crushing:element.

And Radials are similar to lasers, they have 2:3 rate of crushing:element.

The conclusion : Pay attention to your bullets!
For shots, the priority is piercing multiplier!
For bombs, the priority is crushing multiplier!
For lasers and radials, the priority is elemental multiplier!


Bullets' base damage:
XS-sized : All-element = 25 damage.
S-sized : All-element = 50 damage, Debuff = 20 damage.
M-sized : All-element = 90 damage, Debuff = 40 damage.
L-sized : All-element = 120 damage.
*) Debuff doesn't have elemental property, thus only deals piercing damage.

Please note that Deco-bullets doesn't deal any damage, but have the cheapest OP cost.
Another note is if a target being hit by two or more bullets in the same time, the second, the third, and the following bullets will have a penalty of damage reduction.

8 bullets hit a target in the same time.
1st bullet 100% damage.
2nd bullet 90% damage.
3rd bullet 40% damage.
4th bullet 17.5% damage.
5th bullet 7.5% damage.
6th bullet 3.75% damage.
7th bullet 1.25% damage.
8th bullet... 0% damage...? (8th bullet's result is 0, even if we use L-sized bullet)

*) If you asked me, how do I know this, the answer is : I cheated (notice the ridiculous amount of fc?) and make an all x1.00 gun, and tested the bullets.

Thursday, March 24, 2011

Gods Eater Burst

God Eater Burst (English) is finally here!!!
Well, the title changed into 'gods eater burst', but whatever - the rest is still the same...
As expected of English release, you cannot import your savedata from Japanese version. I know it's stupid, but nothing's wrong with "I wonder if it can import the Japanese version savedata...?" thought, right?

This game is a bit different with Monster Hunter, since our main character can switch between melee and ranged weapons during a mission. And, there's only 1 big map per mission, differ with MH's separated maps. What's more, in single player mode, player can take NPC (from 1~3 NPCs, according to the mission's limitation) as supporting characters to make "hunts" easier.

One of this game's best feature is Avatar Card. It records almost, if not every information about your character. This means, it records your activity during mission(s)... which is the most important (at least, for me) part. It includes your Profile, Den Log, Battle Log, Mission Log, Aragami Log, and Members Log

Den Log.
It summarizes your activity on the Den - Gods Eaters' HQ.
It records your mission and its important part, such as : who did you take as member? how did you clear it? what part of an aragami did you break? etc.
It also records important information, for example, it records when you killed your 10th xxx-aragami species, when you create an equipment, and informations around that.

Battle Log.
It records how many times you used sniper/assault/blast (guns); short/long/buster (swords); buckler/shield/tower shield (shields). It also records the total times of "devour", gave link-burst, received link-burst, and also how many times you gave link-aid to another player.
The most important in this log is your "hit rate". How many times your attack was ineffective, how may times your attack was critical. Lastly, it also records your gun/blade (comparison between gun and sword) usage and damage rate.

Mission Log.
It records anything related to missions, and ONLY things related to missions. This means, it only records your best time at clearing a mission (separated by clearing it by multiplayer, bring-NPCs, solo, no-item, no-damage, and perfect category) and how many times you'd take a specific mission.

Aragami Log.
Easy. This one records how many times you kicked an aragami's ass (read : how many times you killed an aragami).

Members Log.
A list of NPC which joined you in a mission, at least once, and their... performance (?).
Well, basically, it sums up how many times Mr. X joined you, and how many times he gave/got from you link-burst(s) and link-aids.


Why is this important...? Duh, because you can trade your avatar card with others, and by doing so, it means ALL your information in that card will be shared with others. Well, the important part is that your avatar acts according to your status. For example, you have 99:1 gun/blade usage rate. This means your avatar will always, if not all the time, use guns.

Well... there's still a lot more fun in this game... so, if you're interested just download buy it.

Sunday, January 2, 2011

Fortune Arterial

As the title suggests, this time we'll review about Fortune Arterial, the anime (Akai Yakusoku) and not the game since the game was already too old (almost 3 years).

Fortune Arterial revolves around Hasekura Kouhei, a 'migratory' student, as a result of his parents' work. This time, he went back to Tamatsu Island as a transfer student to Shuchikan Gakuin. There, he swore to change himself from being just a 'normal student', and tried to become proactive. In Shuchikan Gakuin, he was reunited with his childhood friend, made some new friends, and also, accidentally knew a secret that really made him change from a 'normal student'.

Overall, here's my review of the anime (may contain spoilers about the game version) :
+ A good plot twist, from being around the game's True End path to a brand-new path.
+ Some (or maybe, all except Kouhei's) of the character's Voice Actor/Actress were the same with the game's VA (Although some of them used pseudo-name in the game).
+ Still retained a 'part' of the game - Akai Yakusoku's insert song.
- An open-ended ending. Personally, I didn't like it.
- Didn't explain how the vampires created, and some important points (about Kaya and her past).
- How can it be related to 'Akai Yakusoku'...? (Red Promise)
* In the game, Erika's path, Kouhei became her servant, and that could explain the 'red promise'. And this...?

Well, if I have to rate it, I'll give it B- or B... I'll just hope the OAD will be better.

Personal Opinion :
Why there's no Kaya path or something like that...?
At least, the anime didn't provide 'happy end' for her...