Sunday, November 21, 2010
Confused...
Someone requested me to do some VN-review(s), but nothing came up.
Any ideas?
Saturday, October 9, 2010
Crucis Fatal Fake - Playable Characters : Servants

From Left to Right:
Avenger, Gilgamesh, Lancer, Saber, Rider, Caster, Berserker, Archer, Assassin, Hasan, Saber Alt.
Again, this section won't explain their moves.
*Any Special Ability with "Ability Burst mode" name, and has no way to activate it means that it is a passive skill, and automatically activates when you initiate the Ability Burst mode*1. Avenger
HP = 10800
Mana Capacity = 1.5
Special Ability :
1. Air-Dash
Able to do 'dash' and 'back-step' on the air
2. Wild Excitement
When the "Beast Gauge" is full, you can cancel the current action by jumping or dashing; on the air = Air-Dash
3. Ability Burst mode - Theriomorphosis
The "Beast Gauge" is always full (although you can cancel only 1 time per action)
2. Gilgamesh
HP = 14400
Mana Capacity = 1
Special Ability :
1. Air-Dash
Able to do 'dash' and 'back-step' on the air
2. Ability Burst mode - Gate of Babylon
Increase the attack quantity and changes some action's requirement
3. Lancer
HP = 14400
Mana Capacity = 0.5
Special Ability :
1. Air-Dash
Able to do 'dash' and 'back-step' on the air
2. Battle Continuation
Will not die when he's guarding -even though being hit with a Last Resort, as long as he's still guarding-
3. Ability Burst mode - Restart
When he's guarding, press 4+D or 1+D to do a long, back-step dodge.
4. Ability Burst mode - Rune
The Rune effect charges both player's mana. In addition, the opponent cannot do tag, assist, and use any command spell when this ability still active.
4. Saber
HP = 14400
Mana Capacity = 1
Special Ability :
1. Air-Dash
Able to do 'dash' and 'back-step' on the air
2. Ability Burst mode - Mana Burst
B+C, can be used only when Saber is executing an attack or combo and she has the wind aura around her. The aura will change to Gold (indicating a mana burst), and disappear. Wait a little bit for the wind aura to regenerate.
3. Ability Burst mode - Rolling Dodge
236+D
5. Rider
HP = 12000
Mana Capacity = 1
Special Ability :
1. Air-Dash
Able to do 'dash' and 'back-step' on the air
2. Double Jump
Able to do another 'jump' on the air
3. Ability Burst mode - Breaker Gorgon
The enemy's movement and actions become slower
6. Caster
HP = 10800
Mana Capacity = 4
Special Ability :
1. Ability Burst mode - Levitate
Caster will be flying - in place of jumping.
2. Assist 1 = Shoots a beam through the enemy.
3. Assist 2 = Summons a Dragon Fang Knight
7. Berserker
HP = 15000
Mana Capacity = -0.5
Special Ablility :
1. Twelve Labors
Able to resurrect 11 times, each times equal to 1 Mana. (If he resurrected with 4 mana, it means that he has resurrected 4 times).
2. Battle Continuation
Will not die when he's guarding -even though being hit with a Last Resort, as long as he's still guarding-
3. Ability Burst mode - Madness
You will be unable to guard. In exchange, Berserker will have a super-armor (Doesn't flinch when he's attacked) with some limit.
4. Ability Burst mode - Mind's eye (fake)
When you're going to be hit with an attack, press 4. The attack won't damage you even a bit of HP (no recoil). Indicated by a green blink when you're guarding.
8. Archer
HP = 14400
Mana Capacity = 1.5
Special Ability :
1. Air-Dash
Able to do 'dash' and 'back-step' on the air
2. Ability Burst mode - Mind's eye (True)
When you're going to be hit with an attack, press 6. Archer will block that attack instead, and allows you to do counter-attack.
3. Ability Burst mode - Unlimited Blade Works' Aria
Automatically when you're opening the ability burst (if you have more than 1 Mana remaining). When you take a hit from the enemy, the chanting will stop. After all the aria has been casted, you may use the "Unlimited Blade Works" Last Resort.
9. Assassin
HP = 9000
Mana Capacity = 1
Special Ability :
1. Ability Burst mode - Mind's eye (fake)
When you're going to be hit with an attack, press 4. The attack won't damage you even a bit of HP (no recoil). Indicated by a green blink when you're guarding.
2. Ability Burst mode - Knowledge of Foremost Harmony
Your 'weak' and 'long' attack in the axis will be harder to be dodged.*Actually, I don't really know what this skill's effect... It doesn't change anything... Anyone knows?
10. Hasan
HP = 12000
Mana Capacity = 2
Special Ability :
1. Air-Dash
Able to do 'dash' and 'back-step' on the air
2. Double Jump
Able to do another 'jump' on the air
3. Ability Burst mode - Presence Concealment
Hides the character's sprite, including his shadow.
11. Saber Alt
HP = 15000
Mana Capacity = 0.5
Special Ability :
1. Air-Dash
Able to do 'dash' and 'back-step' on the air
2. Ability Burst mode - Mana Burst
Triggers the opponent's Guard bar. If the bar is depleted, the opponent will be staggered for a while.
Crucis Fatal Fake - Playable Characters : Masters

From left to right:
Bazett, Kirei, Shiro, Sakura, Illyasviel, Rin, Soichiro, Dark Sakura.
This section won't explain all of their moves, because you can see their moves in the "Command List" menu during a battle or during Training Mode.
1. Bazett
HP = 9600
Mana Capacity = 2.5
Special Token = Fragarach (3)
Special Ability :
1. Air-Dash
Able to do 'dash' and 'back-step' on the air
Assist 1 = Bazett dashes to the center of the arena and executes a combo to the active enemy direction.
Assist 2 = Bazett dashes to the center of the arena and jumps to the air (active enemy direction) while executing a knee-attack.
2. Kirei
HP = 10800
Mana Capacity = 2.5
Special Token = ---
Special Ability :
1. Air-Dash
Able to do 'dash' and 'back-step' on the air
Assist 1 = Kirei shoots 2 Black Keys to the active enemy direction
Assist 2 = Kirei throws a several Black Keys to the sky, and the Black Keys will fell to the ground, damaging enemies on its track
3. Shiro
HP = 9600
Mana Capacity = 2
Special Token = ---
Special ability :
1. Regeneration (Unlike other masters, Shiro has the ability to regenerate his HP up to the 'white' section - just like a servant)
Assist 1 = Shiro fires an arrow to the active enemy
Assist 2 = Shiro goes forward a bit, shielding the servant for one attack
4. Sakura
HP = 7800
Mana Capacity = 3.5
Special Token = ---
Special Ability = ---
Assist 1 = Fires 3-way wave to the enemy.
Assist 2 = Sends a 'swamp' to the active enemy. If hit, the enemy will be pinned for a while.
5. Illyasviel
HP = --- (This means that if you use her as the master, you'll lose when your servant lose)
Mana Capacity = 4.5
Special Token = ---
Special Ability :
1. Infinite Command Spell
2. Teleportation instead of Forced Tag
3. Combo-cancel
Press A+B+C while attacking. Costs 1 Mana. You may re-do your attack(s) from the beginning. If used against a guarding opponent, this move can be used consecutively. You may only use Combo-cancel for 1 time (in a combo) if the combo successfully hits the opponent.
4. Free Ability Burst
Press A+B+C while opponent is using their Power Up. You will get an Ability Burst without having to pay 1 Mana.
Assist 1 = ---
Assist 2 = ---
6. Rin
HP = 8400
Mana Capacity = 3
Special Token = Jewel (10)
Special Ability : ---
Assist 1 = Rin fires 3 Gand to the active enemy
Assist 2 = Rin throws a few jewel to the sky. After a few seconds, some needle will fell down to enemy. 0 Damage, but pin the enemy for a short time.
7. Soichiro
HP = 10800
Mana Capacity = 1.5
Special Token = ---
Special Ability : ---
Assist 1 = Soichiro moves to the middle of the arena and punches to the active enemy's direction several times.
Assist 2 = Soichiro moves forward and executes a counter-attack action.
8. Dark Sakura
HP = 6600
Mana Capacity = 4.5
Special Token = ---
Special Ability :
1. Infinite Command Spell
2. Teleportation
Dark Sakura can't dash. Her dash is replaced by a periodical teleportation (Just try her dash, and you'll understand). When she's the inactive character and she's almost being left out of screen, she'll teleport to the side of your active character.
Assist 1 = Dark Sakura sends a wave (?) of spike to the active enemy direction
Assist 2 = Dark Sakura opens a swamp under her, damaging (and stunning) any opponent nearby. While she's opening this swamp, she can't teleport.
Crucis Fatal Fake - Basic Actions
6 = Move forward
4 = Move backward / guard
2 = Duck
8 = Jump
66 = Forward dash
44 = Back step
D / 2+D = Dodge
2. ATTACKS
A = Weak attack; Fast to execute
B = Long attack; Powerful attack, cannot be parried except with another long attack
C = Wide attack; Slow, cannot be dodged
B+C = Throw; Cannot be guarded or dodged
3. TAG ACTIONS
A+B = Tag change
236+A+B = Tag change (with attack); Consumes 1 Mana
6+A+B = Triggers Assist 1 from Supporting (Inactive) Character
2+A+B = Triggers Assist 2 from Supporting Character
4. ATTACKING DOWN-ED OPPONENTS
2+B+C = Short-ranged attack, use when enemy is down
8+B+C = Long-ranged attack, use when enemy is down; Usually stronger than 2+B+C
5. RECOVERING FROM ATTACKS
A. When you're being attacked on the air
Press 4 / 6 / Neutral + D to recover.
B. When you're falling to the ground (before you touch the ground)
Press D to recover.
C. When you're down
Hold 4 / 6 to roll and get up (to their respective directions) or leave it be (the character will just get up).
note : you can't recover if your position in mid air is a result of opponent's attack that makes you bounce from ground
6. COMMAND SPELL USAGE
This Command Spell can only be used for servant.
A+B+C = Ability Burst
Costs 1 Mana and 1 Command spell;
Increases attack and defense power, unlocks the servant's special ability.
(While being attacked -guarding or successful hit) Directional button +A+B+C = Forced Tag
Costs 1 Mana and 1 Commad spell;
If you use this while you're controlling the servant, He/She will be teleported out, and you'll control the master instead.
If you use this while you're controlling the master, He/She will call the servant, blows the enemy away, and change control to the servant.
7. OTHERS
A. Stun
Several attacks may inflict 'stun' on the enemies, indicated by the electricity around them.
When the opponent is in 'stun' mode, several attacks has additional effect; most of them has the 'unblockable' effect.
Throwing the enemy while they're stunned will have an extra animation and damage.
B. Combo Chain
This game has a penalty for a combo chain.
The longer the combo, the lesser the damage per attack will be inflicted.
Example : When the combo count is still below 10, an attack does around 50 damage per hit. When the combo count is around 100, the attack does only around 2 damage per hit.
C. Wall
500 Damage, Fixed.
If you send the opponent flying to the wall, they will get an additional 500 damage PLUS you'll get a chance to do more combo. Wall is a good friend if you're not on the receiving side.
Crucis Fatal Fake - Battle Screen

1. HP
The orange one is the Master's HP; and the green one is the servant's HP.
If the Master's HP is completely depleted, you lose.
2. Command Spell
It can be used for Ability Burst and Forced Tag (change player while being attacked).
Each use consumes 1 command spell (usually, there's 3 command spell per master) and 1 Mana bar.
3. Sub-bar
Every time you use a power up (Ability Burst or Bazett's power-up), this bar will appear. This bar indicates how long the power up will last.
When the Sub-bar depletes, the power up's effect will also wear off.
4. Mana bar
This is used for executing Last Resorts. See the number circled by a black circle (the 3/3)?
the left one indicates your current mana, and the right one indicates your maximum capacity.
When your mana has reached it's maximum capacity, you can't increase your mana anymore (before you spent it). And how to count your maximum capacity? Just add the master's and the servant's mana capacity together, and round it down. (example : master's 4.5, servant's 1, so the total is 5.5, rounded down to 5; Your maximum mana capacity is 5.)
* Special token
Sometimes, a character (usually a master) has a special token. That character's attack(s) may need the token to be spent, so this is also act as a limiter for the character's attack(s).
example: An attack requires 4 jewels to be spent. If your remaining jewel(s) are less then 4, then you can't execute that attack.
Crucis Fatal Fake - Main Menu

This is the main menu (Yeah, they're in English - but the description is not).
1. Arcade Mode
Arcade Mode. In this mode, you will fight a series of battle against CPU. The final battle usually follows the story in Fate/Stay Night (eg. if you use Dark Sakura/Saber Alt, the final boss will be Shiro/Rider). If you don't know Fate/Stay Night, just ignore this description.
2. Versus Mode
In this mode you can fight against CPU or a human (by sharing the keyboard, or using the joystick) - or view a CPU VS CPU battle. This is like a 'Free Battle' mode.
3. Training Mode
Just like its name - this mode is for experimenting new combos (yeah, you make your own combo - this game has no 10-hit-combo or something like that)
4. Network
Network Battle. With this mode, you can fight against another player in another PC, via LAN or internet.
5. Option
Change the configuration of the game; Although you can only change the CPU difficulty, BGM/SE/Voice Volume, Vital (HP) Rate, and Magic (Mana) Rate.
* Set Mana Rate to 300% for more interesting battle! (More skills, more combos)
6. Replay
View the replay of a saved battle.
7. Quit
Do I need to explain this? *sigh* Quits the application.
Crucis Fatal Fake - Starting Up

This is the Start-up page when you've installed and run the program.
1. Main Settings : (From top)Fullscreen -on/off-.BGM -on/off-.SE -on/off-.Voice -on/off-.Window size (depends on your PC).
2. Graphic Settings; Check all if you're not sure for your PC's performance.
3. Shader Settings.
4. Texture Settings.
5. Your PC overview.
6. Start the Game.
7. Pad configuration.
8. Read the manual. (Japanese Language)
The next section is the Pad configuration
(Just like a usual fighting-game, the num-pad represents a direction. example: 4 = backwards, 6 = forward, 2 = down)
This is the default button settings, you may change it.
8 = Up arrow
2 = Down arrow
4 = Left arrow
6 = Right arrow
A = Z
B = X
C = C
D = V
Pause = B
Crucis Fatal Fake

Crucis Fatal Fake (or CFF) is a Fighting Game, based on Fate/Stay Night - TYPEMOON characters.
Published by Lights, this is a doujin game (fan-made).
You can search the torrent for this game, but please support the maker by buying the original CD of this game.
Minimum Requirements (based on manual page):
CPU : Pentium4 2.4Ghz
RAM (Memory) : 256MB
Sound Card : DirectX8-compatible sound card
Video Card : DirectX8-compatible graphic card (Suggested : DirectX9 ++)
VRAM (VGA Memory) : 128MB
HDD : 1GB free space
The latest version of this game is version 1.22, the patch can be downloaded from the publisher's website : http://www.lights-maguro.com/product/crucis/patch.html