Saturday, October 9, 2010

Crucis Fatal Fake - Basic Actions

1. MOVEMENT

6 = Move forward
4 = Move backward / guard
2 = Duck
8 = Jump
66 = Forward dash
44 = Back step
D / 2+D = Dodge

2. ATTACKS

A = Weak attack; Fast to execute
B = Long attack; Powerful attack, cannot be parried except with another long attack
C = Wide attack; Slow, cannot be dodged
B+C = Throw; Cannot be guarded or dodged

3. TAG ACTIONS

A+B = Tag change
236+A+B = Tag change (with attack); Consumes 1 Mana
6+A+B = Triggers Assist 1 from Supporting (Inactive) Character
2+A+B = Triggers Assist 2 from Supporting Character

4. ATTACKING DOWN-ED OPPONENTS

2+B+C = Short-ranged attack, use when enemy is down
8+B+C = Long-ranged attack, use when enemy is down; Usually stronger than 2+B+C

5. RECOVERING FROM ATTACKS

A. When you're being attacked on the air
Press 4 / 6 / Neutral + D to recover.
B. When you're falling to the ground (before you touch the ground)
Press D to recover.
C. When you're down
Hold 4 / 6 to roll and get up (to their respective directions) or leave it be (the character will just get up).

note : you can't recover if your position in mid air is a result of opponent's attack that makes you bounce from ground

6. COMMAND SPELL USAGE

This Command Spell can only be used for servant.

A+B+C = Ability Burst
Costs 1 Mana and 1 Command spell;
Increases attack and defense power, unlocks the servant's special ability.

(While being attacked -guarding or successful hit) Directional button +A+B+C = Forced Tag
Costs 1 Mana and 1 Commad spell;
If you use this while you're controlling the servant, He/She will be teleported out, and you'll control the master instead.
If you use this while you're controlling the master, He/She will call the servant, blows the enemy away, and change control to the servant.

7. OTHERS

A. Stun
Several attacks may inflict 'stun' on the enemies, indicated by the electricity around them.
When the opponent is in 'stun' mode, several attacks has additional effect; most of them has the 'unblockable' effect.
Throwing the enemy while they're stunned will have an extra animation and damage.

B. Combo Chain
This game has a penalty for a combo chain.
The longer the combo, the lesser the damage per attack will be inflicted.
Example : When the combo count is still below 10, an attack does around 50 damage per hit. When the combo count is around 100, the attack does only around 2 damage per hit.

C. Wall
500 Damage, Fixed.
If you send the opponent flying to the wall, they will get an additional 500 damage PLUS you'll get a chance to do more combo. Wall is a good friend if you're not on the receiving side.

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